RESEARCH
My academic and creative interests are rooted in practice-based methodology and are guided by a multidisciplinary approach that integrates sustainable fashion, digital craft, and cultural inquiry.
Grounded in feminist and sustainability theory, my research practice foregrounds responsibility and ethical engagement, positioning discarded materials as critical sites for interrogating dominant fashion systems and their entanglements with patriarchy, capitalism, and ecological degradation.
My experience in the traditionally “menswear” industry, particularly with masculine and workwear garments, continues to shape my current practice, which I explore through autoethnographic methodologies. My current research focuses on the development of experimental textile and garment prototypes, using shoes.
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PROJECTS
ABOUT
YEAR
Ⅰ.
This article revisits a workshop held during the Unravelling Fashion Narratives Symposium at Parsons School of Design in June 2024. Using uniforms as research tools, participants engaged in an experimental workshop informed by object-based analysis, speculative design and garment-based reconstruction.
2025
Ⅱ.
This photo essay reflects on learning and unlearning by juxtaposing the intuitive craft of ironing with the deliberate creation of digital worlds in Unreal Engine 5. Through the project Craft & The Digital Turn, it explores using VR for data visualization, blending craft traditions with digital practices, while weaving personal narratives, theory, and analysis to document a transformative experience for the authors.
2025
Ⅲ.
This practice-led research examines the historical and cultural evolution of military attire, from its nineteenth-century origins to its adoption as countercultural fashion during the Vietnam War. Through object-based and speculative artistic methods, it explores traditional notions of utility, and interrogates connections to masculinity, class, and gender while imagining how military-inspired clothing could reflect contemporary identities.
2024
Ⅳ.
This project used Unreal Engine 5 to transform the narratives of faculty, technicians, and students working in craft across Canada into an immersive VR data visualization. Community surveys informed the creation of a landscape, soundscape, and interactive environment that reflects participants’ experiences, interactions, and engagement with digital tools and networks.
2022 - 2024
Ⅴ.
The Upcycled Gear Collection, launched after TMU’s renaming in 2022, is a collaborative, multidisciplinary project led by Dr. Anika Kozlowski that repurposes university textile waste into innovative fashion pieces showcased by emerging and alumni designers.2022-2023
Ⅵ.
“Gore Techs: A review of the 59th Venice Biennale, Curated by Cecilia Alemani, Venice, Italy, 23 april-27 novembre 2022” is an exhibition review by Tricia Crivellaro and Lynne Heller with a focus on reviewing digital work, mainly VR/AR pieces.
2023
Ⅶ.
This experimental video merges fashion and performance to explore societal pressures on the female body through Grosz’s concept of the “unbecoming-woman.” Using upcycled garments and film techniques, it deconstructs bodily representation to evoke protection, pain, and trauma.2021
Ⅷ.
This Master’s Research Project employs a conceptual framework composed of fifteen (15) experimental “Études” exploring concepts of fragmentation and reconstruction in fashion design, with the intention of opening a dialogue on gender, the body, and sustainability.2021
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