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PROJECT
CREDITS
Ⅴ.
Thinking/Sinking Into The Folds of Craft and the Digital Turn
Presented at the “Mend, Blend, Attend" conference” (13th SAR International Conference on Artistic Research), held at the Bauhaus-Universität Weimar, 2022.
Presented at DesignTO, 2023
A related-paper was published in Mend, Blend, Attend: Advancing Artistic Research (SAR), 2024: view the PDF document. It reflects on the learning curve involved in shaping the VR world in response to qualitative data, examining the conceptual and artistic choices that produced a work representing the researchers, the community, and the project’s values. It also compares traditional craft-based teaching and learning with the joys and challenges of digital immersion, while considering future aspirations for practice.
Research project created as part of Craft and the Digital Turn.
VR Concept: Tricia Crivellaro, Lynne Heller, Dorie Millerson
VR Design: Tricia Crivellaro, Lynne Heller
Sound: Ted Carrick
Voices: Ted Carrick, Tricia Crivellaro, Howard Green, Dorie Millerson, Kathleen Morris
Coding: Owen Russell